

Wasp Missile sends homing missiles that never miss.

Pestilence summons a cloud that poisons enemies.Ĭore Drill attacks enemies from underground.įurnace blast burns all enemies in range. Twister summons a tornado that pushes enemies back and deals damage.Ĭritical Mass gives a chance of splash damage.Ĭharges magical bolts when idle which then home in on the first enemy in range. Mage Tower: Good for enemies with high armor. Holy Grail gives a chance for Templars to avoid death on a killing blow. Pick Pocket has a chance to steal gold every attack.Īrterial Strike adds chance of bleed to attacks. Sneak Attack gives a chance to ignore armor.Ĭounterattack improves dodge and deals damage in a counterattack. Don't forget you can move the rally point! Sometimes it is helpful to move them closer to the action. Totem of Spirits dispells magic and silences spellcasters for a time.īarracks: Barracks are good for slowing enemies down so your other towers can get more shots in. Totem of Weakness makes enemies sustain more damage from all sources. Also improves the range of nearby towers. Each basic tower can upgrade into two specialty towers, listed below with their abilities:Īrcher Tower: Good for fast moving enemies, and those with magic resistance.įalconer gives archers improved crit shot.
